Thursday, February 21, 2008

A quick update

Hey, I've been low key for a week. Not much to say here, unless you want me to say , "Play Bioshock" or "I have too many damn games on my to buy list".

Without further ado, the regular Zero Punctuation update (courtesy the Escapist)



(Do I still have to say NSFW? NOT SAFE FOR WORK. Wear your darn earphones!)

Thursday, February 14, 2008

Sins of a Solar Empire

Looks like Game Spot is pro Sins, which seems cool.
"This isn't just the first great strategy game of 2008. It's also an absolute must-have if you love space strategy."
Jason Ocampo, GameSpot

That sounds good. I really am trying to avoid the actual press, as I'm not as interested in polluting my view point these days with somebody elses perspective. I'll check out screens, but I really only skim reviews and previews. I love watching teasers and trailers. I adore the Bioshock and Fallout trailers.

Bioshock


Fallout


But I digress. Sins looks to be the game I was hoping somebody would make in a lot of ways. I thought that MOO3 would be that game, but wasn't, even after a heroic community effort to fix it. I'm not sure how complicated (or not complicated) the Empire part is, but what I've seen and heard is promising.

Wednesday, February 13, 2008

New Zero Punctuation

As always don't forget your head set, as the F bombs are a plenty. Oh and if you're a Team Fortress fan, stick around after the credits. Now that's comedy...

Subversion Blog Post

Chris, head cheese over at Introversion has a new post up on development of Subversion. These guys have basically hit three for three as far as I'm concerned. You would not be wasting your time to check out the demos of Uplink, Darwinia or DEFCON. I bought DEFCON right after it came out. It's not a sophisticated RTS, but it is very elegant. And fast. And it has global thermo nuclear war.

I think the amount of procedural creation he's building into Subversion is awesome. I've often thought that this kind of design would have a longer shelf life than the most excellent of pre-scripted encounters. That and the numbers he's using are HUGE relative to what you've played to date. 50 000 buildings.