Thursday, May 30, 2013

Mag-Pi build notes

The story so far...

We have acquired all of the basic parts to build the experimental machine. The core is a Raspberry-Pi model B. We're building a controller using arcade grade parts and the IPac/2 controller unit.

I'm very impressed with the quality of the Pi and the IPac. Need to spend some quality time with the o/s image tomorrow and see if I can improve its performance. The emulators seem a bit clunky.

Sound is going to be a bit of an issue. I'm not impressed with the sound quality, but our sound rig on this test was very rudimentary.

I am very tempted to use a CRT...

Friday, January 11, 2013

A bit of Headology

Sometimes I need to write stuff down just to remind myself what I'm thinking about. I really need to leverage the FB page.  I think making up the back story for the races of PGE is a great idea to start getting a fan base more engaged with the property. And I want to do more art for the sake of art and less as part of something else.

I want to build a world level strategy game. A big board game. I want it to be about alien invasion. I don't want it to be xcom or war of the worlds.

I really need a post apocalyptic project. With zombies. And cars with guns.


Tuesday, October 09, 2012

Biting The Hand

About 1.2 billion internet years ago, which for all you young kids is not last week, I used to read a web article published for a time on the site Happy Puppy. This is the really abbreviated wiki entry for it , in case you're interested, but it doesn't even scratch the surface.  As far as I knew, it was the site to download demos from.

Back in the day commentator Jessica Mulligan did a regular column, blogs didn't exist for us yet, called "Biting the Hand".   As an insider in the games industry (working mostly on MMOs at that time) it was a cool insight on stuff.  I don't know what ever happened to her, but she had a prophetic view.  And I think she followed the development of Star Fleet Command from the boards, which would make her the absolute of cool in my books.

Way back then she did a column on the introduction of user content to games.  I can't remember the context exactly, but I seem to think that one of the MMOs was considering allowing users to develop content.  I also seem to remember her thought son this were that the vast quantity of content generated this way would not in any way improve its quality.  Something about poo and sewers and volume of flow, but I could be making that last bit up.

And now I'm here to apply the same principle to Greenlight on Steam.  You may not have been bothered by this yet.  It looks like Steam has created a forum where every not-quite successful game developer can throw a "we're cool too!" on my Steam front end.  And most of these efforts look like rejects from the Apple Store.  If every third one isn't some kind of Minecraft clone, and seriously why would you want to, I'll eat my hat.  I'm speaking "metty-forik-lee".  For one thing I don't have a regular hat.

I'm honestly not even sure why it bothers me.  I know it has to do with the same horrible feeling I get at a convention when somebody wants to show me their partially cooked game.  "Hey look at my stuff!"  Are you referring to this left over pile of cut up cereal boxes?  Oh, those are "game pieces".  Yes, I need to be more tolerant of nascent talent.  No, I don't have a constructive action plan.

I guess it comes down to this:  I won't let anybody see anything I'm working on until I'm ready to sell it.  If I apply this principal to everything I see from everybody else either I'm way to fussy about completeness and "showability" or everybody else needs to rethink.

And no I will not buy your game on Steam if you made Terraria with one more thing to mine.  Or yet another game where "the environment is the game".

Monday, September 24, 2012

nVidia Driver Writers

Over the years I've had occasion to make some harsh statements about the folks who write the Windows drivers at or for nVidia. I'd like to be able to tell you that's changed. That after all these years they cleaned up their act. That the stopped with the crack cocaine.

I'd like to. But I can't. As an enthusiast I check for driver updates on a regular basis. I was pleased to note that the latest revision - 306.23 - actually lists my card in its supported category. Of course when you try to install it, it says that compatible hardware can not be found.

As usual the solution is to download a file from the Internet. If you need them search for nVidia gtx260m 306.23. It's a matter of updating 2 files and running the install.

Crack cocaine I say.

I understand that my chip is now more than 2 full revs back. I understand that support work costs money and can't be maintained for ever. But if you could stop saying it will work when it won't.

Too much to ask? Maybe.