What a blast. The game play is occasionally clouded by the foolish camera, and some of the campaign missions are a slog, but generally this game kicks RTS butt. I want to spend some time in online play now, to see if it delivers as well.
I have also resolved to PLAY THE STORYLINE IN OBLIVION. I have spent about 30 hours playing this game and have yet to advance past the second or third quest in the main plot. I really hope that Fallout 3 can maintain this level of polish.
I'm also looking for a kinship on the Landroval server for Lord of the Rings. I'm not a serious player, but a social game it is. Look for Flandel Ironbeard.
JP's opinions. They might be wrong. If they are, I encourage you to leave evidence to change my opinions. It probably won't.
Friday, May 09, 2008
Wednesday, April 30, 2008
Chick inspired
As some of you may have noticed, I'm a big fan of Tom Chick. He and I, I think, see games in a lot of the same ways. There are differences of opinion - his complaints about Hellgate: London baffle me a bit, because apparently I'm all in for mindless button mashing from time to time. And inventory management is the game.
One of things that I like most about reading his articles and live journal notes (he also refers to his Web Accessible Journal as a blog) is that it reminds me of gaming related stuff I need to do. Like "Rise of Nations". I love "Rise of Nations". Why did I stop playing RoN? Because the guys (that would be my regular LAN crew) felt it was both like and not "Empire Earth", which given the time, they would rather play. I believe this is the same reason we are not playing "World in Conflict" or "Dawn of War" either.
Fortunately, RoN features a very nice take over the world single campaign, something it shares with DoW - Dark Crusade and the just released DoW - Soul Storm. I'm taking a pass on Soul Storm, mostly because it adds two factions I couldn't give a fig for and because it doesn't add anything to the already very nice Dark Crusade.
As a result of which, while I wait for my pre-release trial client (please stop calling it a beta...) of Age of Conan to download, which is you may have deduced, not the MMO I'm looking for (hint hint warhammer hint), I'm reinstalling RoN to see if it's as good as I've remembered.
Besides its something I can play before the kids go to bed, as opposed to GTA:IV. Which I have to admit I would rather be playing except for the whole not really good for the general audience thing.
One of things that I like most about reading his articles and live journal notes (he also refers to his Web Accessible Journal as a blog) is that it reminds me of gaming related stuff I need to do. Like "Rise of Nations". I love "Rise of Nations". Why did I stop playing RoN? Because the guys (that would be my regular LAN crew) felt it was both like and not "Empire Earth", which given the time, they would rather play. I believe this is the same reason we are not playing "World in Conflict" or "Dawn of War" either.
Fortunately, RoN features a very nice take over the world single campaign, something it shares with DoW - Dark Crusade and the just released DoW - Soul Storm. I'm taking a pass on Soul Storm, mostly because it adds two factions I couldn't give a fig for and because it doesn't add anything to the already very nice Dark Crusade.
As a result of which, while I wait for my pre-release trial client (please stop calling it a beta...) of Age of Conan to download, which is you may have deduced, not the MMO I'm looking for (hint hint warhammer hint), I'm reinstalling RoN to see if it's as good as I've remembered.
Besides its something I can play before the kids go to bed, as opposed to GTA:IV. Which I have to admit I would rather be playing except for the whole not really good for the general audience thing.
Footnote on Presentation
Anything over 2 seconds is too long. If I make a request to a system and have time to actually think about counting, I've waited too long.
GTA IV is the bomb. It's got some pretty harsh political criticism tucked in the corners, which is awesome. The "more realistic" controls are taking a bit of getting used to. I keep mashing buttons to accelerate and brake when I need to be using the triggers.
GTA IV is the bomb. It's got some pretty harsh political criticism tucked in the corners, which is awesome. The "more realistic" controls are taking a bit of getting used to. I keep mashing buttons to accelerate and brake when I need to be using the triggers.
Monday, April 28, 2008
Media Replacement
I've recently run into a little known Xbox 360 issue. Actually, the small amount of info I have found seems to indicate the problem goes back to the Xbox era as well, but I never had one of those. It seems that the media are a bit on the fragile side and prone to cracking when being removed from the case. It manifests in the form of a tiny crack running radially from the spindle hole. This, of course, makes the disk unreadable. Which is probably a good thing as a cracked disk has a chance of flying apart. Which I have to think would not be real good for the drive.
I don't want to blow this out of proportion. The vast majority of disks are OK and will last you the lifespan of the game, and probably the guy you sell it to. But, like any manufacturing process, it's not 100%. Stuff happens. If I had to guess (no testing here), I would think the choice to embed a hologram in the reinforced spindle ring in order to prove the disk is "real" is what is causing the issue.
I've taken to keeping the games in sleeves, thereby reducing the number of opportunities to crack the disk by accident. The real problem is, I now have two busted games. The first to go, HALO 3, is going to cost $10 to replace. Microsoft has a media replacement program, but only for a very short list of titles.
The second, Lego Star Wars Complete, I'm just going to have to buy, I guess, because Lucasarts insists I have my proof of purchase. That would be the receipt. You kept that, right? Even if I had the receipt, being outside the legally mandated 90 days, they want $15 for a replacement disk. Which brings me to my beef.
Why are you charging me $15 to replace a broken disk? I'm sending you the disk, you can see it's legit, which means I already paid $60 for your license. I'm sure it costs all of about $.50 to make one of these disks now. And I know you don't want to spend $2.00 on shipping, so charge me $5.00 and you've made some.
I'm sure there is some deeply guarded secret of manufacturing that I'm overlooking here. But I have to admit, on the surface, this looks more like customer anti-support.
I don't want to blow this out of proportion. The vast majority of disks are OK and will last you the lifespan of the game, and probably the guy you sell it to. But, like any manufacturing process, it's not 100%. Stuff happens. If I had to guess (no testing here), I would think the choice to embed a hologram in the reinforced spindle ring in order to prove the disk is "real" is what is causing the issue.
I've taken to keeping the games in sleeves, thereby reducing the number of opportunities to crack the disk by accident. The real problem is, I now have two busted games. The first to go, HALO 3, is going to cost $10 to replace. Microsoft has a media replacement program, but only for a very short list of titles.
The second, Lego Star Wars Complete, I'm just going to have to buy, I guess, because Lucasarts insists I have my proof of purchase. That would be the receipt. You kept that, right? Even if I had the receipt, being outside the legally mandated 90 days, they want $15 for a replacement disk. Which brings me to my beef.
Why are you charging me $15 to replace a broken disk? I'm sending you the disk, you can see it's legit, which means I already paid $60 for your license. I'm sure it costs all of about $.50 to make one of these disks now. And I know you don't want to spend $2.00 on shipping, so charge me $5.00 and you've made some.
I'm sure there is some deeply guarded secret of manufacturing that I'm overlooking here. But I have to admit, on the surface, this looks more like customer anti-support.
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