Ish. Near as I can tell the manufactorum is putting on the final touches. This means I should be able to do my first official box opening video. I always wanted this to be a vlog anyway.
Keep an eye to the sky.
JP's opinions. They might be wrong. If they are, I encourage you to leave evidence to change my opinions. It probably won't.
Tuesday, September 18, 2012
Saturday, July 28, 2012
The 0 Swap Initiative
So I've been dealing with a fairly cantankerous game issue - do you need a swap file. My gut says no, even if my head says yes.
What does a swap file do? In theory it allows your OS to move inactive memory pages to less volatile, and less fast, storage. This leaves room for active processes to work with the fast resources. It can/will also be used as a last resort to store active memory pages when you run out of physical ram.
The problem I'm having is, I'm beginning to suspect that the geniuses who wrote the code in question decided they could do this more efficiently themselves. Anyways, in the mean time my windows swap file is turned off, to see what happens. I'm hoping what happens is that the stuff actively working is not in contention with stuff being loaded.
Yes, I'm aware that if I run out of memory my machine will burst into flames and even the Omnisiah will not me able to save me. The forces of chaos win. We all end up in the servitude of warp beasts. Or something.
Some statistics:
Win 7 (64 bit) seems to want to sit right about 1.9 - 2.2 Gb of memory.
The peak I've seen, even with Outlook, Excell, Corel, Chrome and a game open has been about 3.4 Gb of memory.
The commit always seems to be about 10% larger, but may not really matter.
None of this seems to stop the infernal jitter of Diablo III.
I'm beginning to suspect that either the resource management of the engine is rubbish or the need to get out to the server constantly to look up the loot tables is rubbish. May be both.
I'll keep you posted.
What does a swap file do? In theory it allows your OS to move inactive memory pages to less volatile, and less fast, storage. This leaves room for active processes to work with the fast resources. It can/will also be used as a last resort to store active memory pages when you run out of physical ram.
The problem I'm having is, I'm beginning to suspect that the geniuses who wrote the code in question decided they could do this more efficiently themselves. Anyways, in the mean time my windows swap file is turned off, to see what happens. I'm hoping what happens is that the stuff actively working is not in contention with stuff being loaded.
Yes, I'm aware that if I run out of memory my machine will burst into flames and even the Omnisiah will not me able to save me. The forces of chaos win. We all end up in the servitude of warp beasts. Or something.
Some statistics:
Win 7 (64 bit) seems to want to sit right about 1.9 - 2.2 Gb of memory.
The peak I've seen, even with Outlook, Excell, Corel, Chrome and a game open has been about 3.4 Gb of memory.
The commit always seems to be about 10% larger, but may not really matter.
None of this seems to stop the infernal jitter of Diablo III.
I'm beginning to suspect that either the resource management of the engine is rubbish or the need to get out to the server constantly to look up the loot tables is rubbish. May be both.
I'll keep you posted.
Saturday, June 02, 2012
Test Drive Unlimited 2
Really. I've been on a super car kick again. Watching hours of Top Gear UK will do that to me.
So I thought "Hey. I bought that on Steam for sale a ways back. Bet there's an Aston DB9 in there ". Which is as close as I've gotten to it. The game I mean.
It seems that Atari ( that would be the new Atari not the old, bankrupt one) are having server issues. The game desperately wants to download content, but the servers aren't having any.
In this day and age. Shoddy. It's rubbish.
Updated - 2012-07-28
It took about a week and a half to get this down. Not sure if that's changed since, but now that I have it it's running quite well on Larry. The boy is interested in it, so I'll see if the twin 8800's in Hank can handle it. It's not the most realistic game, but it's way better that Need For Speed World. NFSW is rubbish.
So I thought "Hey. I bought that on Steam for sale a ways back. Bet there's an Aston DB9 in there ". Which is as close as I've gotten to it. The game I mean.
It seems that Atari ( that would be the new Atari not the old, bankrupt one) are having server issues. The game desperately wants to download content, but the servers aren't having any.
In this day and age. Shoddy. It's rubbish.
Updated - 2012-07-28
It took about a week and a half to get this down. Not sure if that's changed since, but now that I have it it's running quite well on Larry. The boy is interested in it, so I'll see if the twin 8800's in Hank can handle it. It's not the most realistic game, but it's way better that Need For Speed World. NFSW is rubbish.
Friday, January 27, 2012
Batman: Arkham City
I think I'm almost done - playing at least. Owing to a minor hiccup of the steam cloud I've ended up playing through half the main story twice. If I had been able to play through the first time I would probably be more interested in running down Riddler and his ridiculous 10000 challenges.
On the other hand, if you're a developer working on a super hero game it needs to be at least this good. If its not, perhaps you should consider writing business code.
Back to Skyrim?
On the other hand, if you're a developer working on a super hero game it needs to be at least this good. If its not, perhaps you should consider writing business code.
Back to Skyrim?
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