Hi and welcome to the SlackerBlog Web Ring.
Oh , allright, it is a bit harsh, but it would seem that most of the blogs I link to don't get updated all that often. With exception of Wheaton, who updates very regularly (and is an uber l33t god of bloging, not somebody I actually know or anything)(yes i'm trying to buy cool).
Thing 1: I learned about my video card last night. By spending some serious time with City of Villians, it's frame rate tool and config panel, I was able to crank 23 frames per second up to 53. Not bad, eh? I like it. It looks like my card has trouble with their bloom shader (makes stuff glow). I've seen this setting elsewhere (in other games I mean) and I may experiment a bit more tonight in other stuff, to see if its driver/hardware related rather than implementation related. Maybe the x800 has a poor implementation of shaders? I don't remeber seeing that in any of the reviews. It could be that CoH/Cov has a poor implementation of the driver calls/directX.
Thing 2: A face normal is the direction you expect the render engine to draw the side of the polygon on. This is all great unless you get the normals twisted to the inside of the cube. Which make the side facing you transparent and the inside of the othe side render. Which could be a cool effect, I suppose, just not what I wanted. Oh bother.
Thing 3: Bioshock
Cool. Very, very cool.
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