Showing posts with label MMORPG. Show all posts
Showing posts with label MMORPG. Show all posts

Tuesday, September 26, 2006

Updates

I have three entirely unrelated updates. On the tooth front, Erik has now had a clean checkup. We still have no explanation for the 14 caret anomaly. I figure it's his overly saccharine personality.


On the D and D front, classic Dungeons and Dragons rocks. I haven't had so much fun as a GM in years. Like never before, I am firmly sold on simple rules and complex play. Of course, it is very much about the group, and so far I have a very enthusiastic, fab group.


On the MMORPG front, Auto Assault still roxors. I'm really starting to get the hang of my class. I'm not sure when the trial ends, but boy am I going to go into withdrawal.

Tuesday, August 29, 2006

WoW

I've been back in the land of Azeroth lately (well when not getting my butt shot off, that is). The new twist is I'm playing on a Player vs. Player server. What this means is the real bad guys (that would be other players who have alter egos who are in the faction which happens to be opposed to mine) can choose to seek out confrontations with alter egos from my faction in designated dangerous areas.

Previously to this I had been playing on a Player vs. Environment server. On these servers my character can only be attacked by the opposing faction if I choose to be in player vs. player mode. On this new server, entering the contested area flips the flag automatically. Fortunately going back to an aligned area flips it back after a set amount of time. That's all good, until you accidentally forget the flag is set, while standing at a goblin traveling sales man.

Yup. I got Samurai Jacked by an orc.

Thursday, August 24, 2006

This other game

Ok, I have a thought if you're thinking about designing a massively multiplayer on line role playing game. Play World of Warcraft. About 25 hours of it, at least.

I have the honour of being in the beta for an MMORPG. I have not read the EULA or NDA, but I will go out on a limb and assume I can't tell you what it is or any details about it. It doesn't suck, in fact parts of it are well done. But a lot of it looks like somebody trying to re-invent the wheel.

Now, it is a beta so I am willing to let a fair bit slide. However, the bits I'm talking about are the core game, and not all that likely to change. It needs work.