Some.
We're still trying to figure out the best way to get models from Blender to the app, but we're diligent and the results are surprising. Yes, we're using MAGENTA as the transparent key, so
No it wont be pink in the game.
This would be one of about 1000 models I need to make. And technically this one isn't done - I still need to create proper textures and map them (that what you see are blender base materials, which are great for rendering but no good for games). Further I may be going overboard as far as model complexity is concerned. It's possible I could get away with a simpler mesh with a nice texture.
1 comment:
Just a suggestion.... the easiest way to get a blender model in to a DirectX game, especially with C# is to Export the model into 3D Max and from 3D max use the plug in from the DirectX SDK to export an .X file. The X. file will have all the mapping information allready in the file, so you won't have to deal with that in the codeing.
This is the way I did it in my MoM remake. If you have any questions on how to do this, feel free to contact me Email: King_bob(at)gmx(dot)net
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